Here you will find an as-extensive-as-possible list of publications (journals/book chapters, conference papers, short paper, posters; Technical reports and Invited talks), sorted by years (reverse chronological order), then by categories. At the bottom of the present page you will find details about my HDR (defended in dec. 2005) and PHD (defended in dec. 1999).
This page is organized in items that you may fold/unfold depending on the information you are looking for.

In case you would be interested in that, you may refer to this google scholar link for the current referencing of this research work.


Yosra Rekik, Eric Vezzoli, Laurent Grisoni. Understanding Users's Perception of Multi-tactile Feedback. Mobile HCI (AR 20%, 220 submissions). Sept. 2017, Vienna (Austria). Conditionnally accepted to publication. 5 pages. 2017.

Cagan Arslan, Florent Berthaut and Laurent Grisoni. RevGest: Augmenting Gestural Musical Instruments with Revealed Virtual Objects, NIME 2017 (Copenhagen, Danmark), 6 pages. May 2017, to appear.
Yosra Rekik, Eric Vezzoli, Laurent Grisoni and Fréderic Giraud. Localized Haptic Texture: A rendering technique based on Taxels for high density tactile feedback. In Proceedings of CHI'17, the 34th Conference on Human Factors in Computing Systems. May 2017, Denver, Colorado, 10 pages. New York: ACM Press. to appear. (AR 25%, 2424 submissions)

Yosra Rekik, Eric Vezzoli, Nicolas Bremard, Michel Amberg, Frédéric Giraud, Laurent Grisoni et Betty Semail. (2017) E-vita, a Tactile Feedback Based Tablet with Programmable Friction. Interactivity Research Demo of CHI'17, the 34th Conference on Human Factors in Computing Systems. May 2017, Denver, Colorado, 4 pages. New York: ACM Press. To appear.

Orlando Erazo, Yosra Rekik, Laurent Grisoni and José A. Pino, Understanding Gesture Articulations Variability. In Proc. of the 16th IFIP TCI3 Conference on Human-Computer Interaction, Springer, sept. 2017, Mumbai, India. 22 pages. To appear.

David Georguiev, Eric Vezzoli, Thomas Sednaoui, Laurent Grisoni, Betty Lemaire-Semail, Feeling multiple edges: the tactile perception of ultrasonic square reduction of the finger-surface friction. In Proc. of WorldHaptics 2017, Munich, Germany, june 2017. 4 pages, to appear.


Yosra Rekik, Radu Daniel Vatavu and Laurent Grisoni. (2016). Spontaneous gesture production patterns on multi-touch interactive surfaces. In Proceedings of CMIS 2016, the Springer book on Collaboration Meets Interactive Spaces. p. 33-46. 2016

L. Grisoni, Le geste dʼinteraction situé, sa relation à la dynamique, à lʼespace et aux contenus, (16 pages), dans Dispositifs artistiques et interaction situées, B. Guelton et I. Galligo eds. (univ. Paris I Sorbonne), éditions Presses Universitaires de Rennes, 2016. [NB: publication hors section 27]

Hanae Rateau, Yosra Rekik, Laurent Grisoni, and Joaquim Jorge. 2016. Talaria: Continuous Drag & Drop on a Wall Display. In Proceedings of the 2016 ACM on Interactive Surfaces and Spaces (ISS '16). ACM, New York, NY, USA, 199-204. (AR 28%, 119 submissions)

F. Largillière, E. Coevoet, M. Sanz-Lopez, L. Grisoni and C. Duriez, "Stiffness rendering on soft tangible devices controlled through inverse FEM simulation," 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Daejeon, 2016, pp. 5224-5229. (AR 48%)

Farzan Kalantari, Laurent Grisoni, Frédéric Giraud and Yosra Rekik. (2016) Finding the Minimum Perceivable Dimension of a Tactile Element on an Ultrasonic Based Haptic Tablet. In Proceedings of ISS'16 Extended Abstracts, the 11th ACM International Conference on Interactive Surfaces ans Spaces, p 329-384, November 2016, Niagara Falls, Canada. 6 pages. New York: ACM Press. (AR 28%, 119 submissions)


Francesco de Comite and Laurent Grisoni. 2015. Numerical anamorphosis: an artistic exploration. In SIGGRAPH ASIA 2015 Art Papers (SA '15). ACM, New York, NY, USA, , Article 1 , 7 pages. (global AR 20%, 869 submissions).


Y. Rekik, R.-D. Vatavu, L. Grisoni, Understanding Users's perceived Difficulty of Multi-Touch Gesture Articulation, In Proceedings of ICMI'14, the 16th ACM International Conference on Multimodal Interaction, p. 232-239, November 2014, Istanbul, Turkey. 8 pages. New York: ACM Press. (AR 18% , 127 submissions)

H. Rateau, L. Grisoni, B. De Araujo, Exploring Tablet Surrounding Interaction spaces for medical imaging, Proc. of 2nd ACM Symposium on Spatial User Interaction, p. 150 (poster), 2014.

N. Bremard, L. Grisoni, B. De Araujo, Interaction events in contactless gestural systems: from motion to interaction, Proc. of the 2014 International Workshop on Movement and Computing, p. 166 (poster), 2014

H. Rateau, L. Grisoni, B. De Araujo, Mimetic Interaction Spaces: controlling distant displays in pervasive environments, Proc. of the 19th International Conference on Intelligent User Interfaces (IUI'14), pp. 89-94, 2014. (AR 24% , 190 submissions)

Y. Rekik, R.-D. Vatavu, L. Grisoni, Match-Up & Conquer : A Two-Step Technique for Recognizing Unconstrained Bimanual and Multi-Finger Touch Input, In Proceedings of AVI'14, the 12th ACM International Conference on Advanced Visual Interfaces, p. 201-208, May 2014, Como Italy. 8 pages. New York: ACM Press. (AR 29%, 112 full paper submissions)

F. Largillière, E. Coevoet, L. Grisoni, C. Duriez, Real-time FEM based controle of soft surgical robots, SURGETICA 2014, dec. 2014, Chambéry, France. 4 pages.


Y. Rekik, L. Grisoni, N. Roussel, Towards Many Gestures to One Command: A User Study for Tabletops, INTERACT -14th IFIP TC13 Conference on Human-Computer Interaction, Sept. 2013, Cape Town, South Africa. Springer, pp. 246-263, 2013. (AR 31%, 270 full & short submissions).

R. Vatavu, G. Casiez, L. Grisoni, Small, Medium, or Large? Estimating the User-Perceived Scale of Stroke Gestures In Proc. of the 31st ACM SIGCHI Conference on Human Factors in Computing Systems - CHI'13 (Paris, France, April 2013). ACM Press, pp. 277-280 (global AR 19%, 1963 soumissions)

H. Rateau, L. Grisoni, B. De Araujo, Sub-space gestures. Elements of design for mid-air interaction with distant displays Research Report, 2013, pp. 12. RR-8342


A. Martinet, G. Casiez, L. Grisoni Integrality and Separability of Multi-touch Interaction Techniques in 3D Manipulation Tasks, IEEE Trans. on Vis. and Comp. Graphics, IEEE Computer Society, 18(3), pp. 369-380, 2012.

D. Selosse, J. Dequidt, L. Grisoni, A Sketch-based Interface for Annotation of 3D Brain Vascular Reconstructions. in Proc. of CGI (Computer Graphics International), short paper, 2012. (available link is the associated Research Report).

C. Moerman, D. Marchal, L. Grisoni, Drag'n Go: Simple and Fast Navigation in Virtual Environment. in Proc. of 3DUI, IEEE Symposium on 3D User Interface, march 2012. short paper.

L. Grisoni, Gesture toolkit through artistic experiments, Workshop on movement qualities and physical models visualizations, IRCAM (Paris), 2 mars 2012. invited talk.


R. Vatavu, D. Vogel, G. Casiez, L. Grisoni, Estimating the Perceived Difficulty of Pen Gestures, Proc. if INTERACT'11, the 13th IFIP TCI3 Conference on Human-Computer Interaction, 89-106, Springer.

L. Grisoni, Gestural Interaction in VR: Trends and Applications : Todai Forum (organisé dans le cadre de la visite en france d’une déléguation de l’université Todai, Tokyo), octobre 2011, IRCAM (Paris). Invited talk.


A.Martinet, G. Casiez, L. Grisoni, The Effect of DOF Separation in 3D Manipulation Tasks with Multi-Touch Displays, in Proc of VRST’10, 17th ACM Symposium on Virtual Reality Software and Technology, pp. 111-118, ACM Press, 2010. video

A. Martinet, G Casiez, L. Grisoni, L. The Design and Evaluation of 3D Positioning Techniques for Multi-touch Displays. In Proceedings of 3DUI'10, the 5th Symposium on 3D User Interfaces, 115-118. IEEE Computer Society. 2010

J.-P. Deblonde, G. Casiez, L. Grisoni, Méthode de détermination des Fonctions de Gains. in Proc. of IHM’10, 22ème conférence francophone d’Interaction Homme-Machine, ACM Press, pp 141-144, 2010. Short paper.

A. Martinet, G. Casiez, L. Grisoni, Design and Evaluation of 3D Positioning Techniques for Multi-Touch Displays, in Proc. of 3DUI, 5th Symposium on 3D User Interfaces, IEEE Computer Society, pp. 115-118, 2010. Short paper. video

A. Choumane, G. Casiez, L. Grisoni, Buttonless Clicking: Intuitive Select and Pick-Release Through Gesture Analysis, in Proc. of IEEE International Conference on Virtual Reality, IEEE Computer Society, pp 67-70, 2010. Top 10 best conference papers award. Short paper.

A. Martinet, L. Grisoni, G. Casiez, Comparing most recent 3D manipulation techniques for multi-touch displays, ACM International Conference on Interactive TableTops and Surfaces, demos session, Saarbrucken (Germany), 2010. video

2009 and earlier

Journals and books

A. Theetten, L. Grisoni Lagrangian constraint toolkit for the Simulation of 1d-manifold structures, Journal of Comp. Aided Design (Elsevier eds.), 41(12), pp. 990-998, dec.2009.

A. Theetten, L. Grisoni, C. Andriot, B. Barsky, Geometrically Exact Dynamic Splines, Journal of Comp. Aided Design, 40(1), pp. 35-48, 2008.

L. Grisoni, P. Meseure, Animation Physique, in Informatique graphique, modélisation géometrique et animation, D. Bechman et B. Péroche (eds.) , pp 291-328. Edition Hermes, january 2007. ISBN 978-2-7462-1514-6

J. Dequidt, D. Marchal and L. Grisoni Time Critical animation of deformable solids, Journal of Computer Animation and Virtual Worlds (J. Wiley & Sons ed.), 16(3-4), pp. 177-187, July 2005.

L. Raghupathi, L. Grisoni, F. Faure, D. Marchal, M.-P. Cani, C. Chaillou, An Intestine Surgery Simulator: Real-Time  Collision Processing and Visualization, IEEE Trans. On Visualization And Comp. Graphics, 10(6), pp. 708-718, 2004. video

J. Dequidt, L. Grisoni, P. Meseure, C. Chaillou, Detection de Collision entre objets rigides convexes autonomes (in french), revue francaise de CFAO et d'informatique graphique, 18, pp. 183-195, 2004.

Grisoni, C. Blanc, C. Schlick, Hermitian B-splines, Computer Graphics Forum, 18(4), pp. 237-248, december 1999.

International Conferences (full and short papers)

R.-D. Vatavu, L. Grisoni, S.-G. Pentiuc Multiscale Detection of Gesture Patterns in Continuous Motion Trajectories. In 8th International Gesture Workshop (GW). Bielefeld, Germany, feb. 2009.

C. Duriez, C. Guébert, S. Cotin, M. Marchal, L. Grisoni. Simulation of flexible medical tools insertion into soft tissue. In Medical Imaging Computing and Computer Aided Intervention (MICCAI), London (UK), sept. 2009. video (AVI)

R.-D. Vatavu, L. Grisoni, S.-G. Pentiuc Gesture Recognition Based on Elastic Deformation Energies, M.S. Dias, S. Gibet, M.M. Wanderley, R. Bastos (Eds): Gesture-Based Human-Computer Interaction and Simulation, LNCS 5085, pp1-12. 2009.

G. Saupin, C. Duriez, S. Cotin, L. Grisoni, Efficient Contact Modeling using Compliance Warping, In Computer Graphics International Conference (CGI) Istambul, Turkey,june 2008. video (MOV)

A. Theetten, L. Grisoni, C. Duriez, X. Merlhiot, Quasi-Dynamic splines, Proc. Solid and Physical Modeling (SPM). 6 pages. Beijing (China), june 2007.

R. Vatavu, L. Grisoni, S.-G. Pentiuc, Gesture Recognition Based On Elastic Deformation Energies, 7th International Workshop on Gesture in Human-Computer Interaction and Simulation (GW), may 2007, Lisbon(Portugal), 2007.

G. Saupin, C. Duriez, L. Grisoni: Embedded Multigrid Approach for Real-Time Volumetric Deformation. ISVC 2007, pp 149-159.

J. Allard, S. Cotin, F. Faure, P.-J. Bensoussan, F. Poyer, C. Duriez, H. Delingette, L. Grisoni SOFA - an Open Source Framework for Medical Simulation, in Proc. of 15th Medicine Meets Virtual Reality (MMVR) , pp. 13-19, feb. 2007.

D. Marchal, L. Grisoni, Cutting into large meshes in real-time, in short paper Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA), Vienna (Austria), sept. 2-4, 2006. Short paper. Poster. video

A. Theetten, L. Grisoni, C. Andriot, B. Barsky, Geometrically Exact Dynamic Splines, INRIA Research Report n. 00115386, nov. 2006.

J. Dequidt, D. Marchal and L. Grisoni, Time Critical animation of deformable solids, Proc. of International Conference on Computer Animation and Social Agents (CASA), October 17-19, Hong-Kong, 2005 video1 video2 video3 video4 video5

J. Lenoir, P. Meseure, L. Grisoni and C. Chaillou, Adaptive resolution of 1-D mechanical B-spline, Proc. of ACM International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (Graphite), 29 november-2 december, Dunedin, New Zealand, 2005. video

J. Dequidt, L. Grisoni and C. Chaillou, Collaborative interactive physical simulation, technical sketch, Proc. of ACM International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (Graphite), 29 november-2 december, Dunedin, New Zealand, 2005.

J. Lenoir, P. Meseure, L. Grisoni and C. Chaillou, A Suture Model for Surgical Simulation, Proc. of International Symposium on Medical Simulation, pp. 105-113, Cambridge, Massachusetts (USA), june 2004. video1 video2

J. Lenoir, L. Grisoni, P. Meseure, Y. Remion and C. Chaillou, Smooth constraints for spline variational modeling, Proc. of ACM International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (Graphite), pp. 58-64, Singapore, june 2004. video1 video2 video3 video4 video5 video6

L. Grisoni, D. Marchal, High performance Generalized Cylinders Visualization , Shape Modeling'03 (ACM Siggraph, Eurographics, and IEEE sponsored) proceedings, pp. 257-263, Aizu (Japan), july 2003. video

F. Triquet, L. Grisoni, P. Meseure, C. Chaillou, Realtime Visualization of Implicit Objects with Contact Control , Proc. ACM International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (Graphite), Melbourne (Australia), february 2003.

J. Lenoir, P. Meseure, L. Grisoni, C. Chaillou, Surgical Thread Simulation, MS4CMS'02 Proceedings (ESAIM ed.), 12, pp.102-107, INRIA Rocquencourt, november 2002. video1 video2 video3 video4

L. Grisoni, S. Degrande, C. Chaillou, E. Ferley, M.-P. Cani, J.-D. Gascuel, SpinCAS: a step toward virtual collaborative sculpting, VRIC'02 Proceedings, Laval (France), June 2002. video

I. Tobor, C. Schlick, L. Grisoni, Rendering by surfels, Graphicon 2000 Proceedings, Moscow(Russia), August 2000.

L. Grisoni, C. Schlick, Multiresolution representation of implicit objects Implicit Surface'98 Proceedings, (ACM Siggraph sponsored), pp 1-10, Seattle (USA), 1998

Others (talks, tech reports, posters, workshops, national conferences, etc...)

C.Guebert, C.Duriez, S.Cotin, J.Allard, L.Grisoni, Interactive Simulation of Flexible Needle Insertions Based on Constraint Models. Poster in Proceedings of ACM Symposium on Computer Animation (SCA), August 2009. video

A. Theetten, L. Grisoni. MICADO: Models of Interactive Constraints for the Assembling of 1D Deformable Objects. In Symposium on Computer Animation (SCA), poster session. ACM Press, 2008. related Research report is INRIA Research Report 6573

C. Guébert, C. Duriez, L. Grisoni. Unified Processing of Constraints for Interactive Simulation. In Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS) Grenoble, France, nov. 13-14, 2008.

L. Grisoni, S. Cotin, P. Meseure, S. Karpf, C. Chaillou, Un retour d'experience en simulation chirurgicale pedagogique: vers un effort de recherche mutualise, IPM'07 (Strasbourg), nov. 2007

R. D. Vatavu, S.-G. Pentiuc, C. Chaillou, L. Grisoni, S. Degrande, Visual Recognition of Hand Postures for Interacting with Virtual Environments, in Proc. of International Conference on Developement and Application Systems (IEEE Romania sponsored), Suceava (Romania), may 2006.

S. Gaeremynck, S. Degrande, L. Grisoni, C. Chaillou, Utilisation des composants pour la représentation des objets virtuels, in Proc. of 19th journées de l'AFIG et d'EG france , pp. 259-266, nov. 2006.

L. Grisoni, SOFA: a framework for research exchange on real-time physical simulation, in 3rd France-Asia workshop on Virtual Reality, Tokyo, April 24-25, 2006.invited talk

L. Grisoni, J. Dequidt, C. Chaillou, Loose synchronization for real-time physical simulation, invited talk, 1st ICT regional workshop on Virtual Reality, Seoul (South Korea), january 2005.

L. Grisoni. Simulation physique interactive de fil chirurgical, une vue multi-modèle, Cours invité à l’école de printemps du GDR informatique graphique, 2005

J. Dequidt, L. Grisoni, C. Chaillou, Asynchronous Interactive Physical Simulation, technical report no. RR-5338, INRIA Futurs, October, 2004.

L. Grisoni, J. Dequidt, C. Chaillou, Virtual Reality applications and Frame-Rate control, Proc. of DAS’04 (IEEE Romania sponsored), may 2004.

J. Lenoir, P. Meseure, L. Grisoni and C. Chaillou Simulation Physique de fils. 9ème rencontre du groupe de travail animation et simulation, 13-14 juin 2002, Bordeaux, France.

L. Grisoni, S. Degrande, C. Chaillou, Technical issues for collaborative virtual sculpting, DAS'02 proceedings, Suceava (Romania), May 2002.

J. Dequidt, L. Grisoni, P. Meseure, C. Chaillou, Détection de collisions entre objets rigides convexes autonomes, AFIG’2002 Proceedings, december 2002.

I. Tobor, P. Reuter, L. Grisoni, C. Schlick, Visualisation par surfels (in French). AFIG'2000 Proceedings, 2000.

I. Tobor, L. Grisoni, C. Schlick, Extensions of the Lifting Scheme for Splines, Poster Session, Curves and Surfaces’99, Saint-Malo, Juillet 1999.

L. Grisoni, B. Crespin, C. Schlick, Multiresolution Implicit Representation of 3D Objects, technical report no. 1217-99, LaBRI, Univ. Bordeaux I, 1999.

L. Grisoni, C. Schlick, C. Blanc HB-splines: an interesting subset of B-splines for interactive CAD applications technical report no. 1193-97, LaBRI, Univ. Bordeaux I,  1997.

L. Grisoni, C. Schlick, C. Blanc An Hermitian Approach for Multiresolution Splines , technical report no. 1192-97, LaBRI, Univ. Bordeaux I, 1997.

L. Grisoni, C. Schlick, L'approche hermitienne pour les splines a multiresolution (in French), AFIG'97 Proceedings, 1997.

HDR report

Vers une simulation physique temps reel multi-modèle
(Toward multi-model real-time physical simulation) Laurent Grisoni, Lille I University, December 2005.

Jury composition:
Pr. Marie-Paule Cani (INPG/GRAVIR, Grenoble), reviewer
Pr. Brian Barsky (Univ. Berkeley, USA), reviewer
Pr. Claude Puech (Univ. Paris Sud, INRIA Futurs)
Pr. Matthias Teschner (Univ. Freiburg, Deutschland), reviewer
Pr. Philippe Mathieu (LIFL, Univ. Lille 1)
Pr. Christophe Chaillou (LIFL, Univ. Lille 1)

Resume (english version)

Real-time physical simulation is, so far, a very active research field. Many different topics are of interest in that field, among which problems dealing with mechanical and visual accuracy, or computation efficiency. Physical simulation remains a very difficult field, where one hardly knows how to propose to users complex manipulation protocols, involving sophisticated physical operations, such as dynamic linking, cutting, using thread for suturing, etc... to the best of the community knowledge, it is possible, for each small part, to propose solutions, but it remains very difficult to propose a whole, global, software solution. In order to try to provide such tools, it is necessary to try to comprehend the problem from higher level than physical model, that is currently, to our knowledge, most of practical research activity in the field: we would have to find solutions for manipulating, from software point of view, mechanical systems as ”black boxes”, as independant as possible one from each other, that would provide ways to interact together (e.g. collide). In addition to that, such a view opens the way to a whole new field of non studied problems, among which the question to know how to provide systems with the ability to dynamically change their representation (either visual or mechanical), depending on the context of use, and external constraints (e.g.: CPU consumption). This is what we call ”multi-model” objects. This document presents a (personnal) review of the litterature involved in the field, related to that question, as well as our main contributions, for the main three points involved in the global multi-model question: first, model handling (in order to be able to produce both visually and mechanically accurate objects), second, adaptive models (in a more general way, models that can adapt their complexity for potential automatic tuning), and third, multi-model specific aspects.

Keywords: virtual reality, physical simulation, real-time, multiresolution, multi-model.


Elements de multiresolution en modelisation geometrique (Elements of multiresolution in geometric modeling) Laurent Grisoni, Bordeaux I University, December 1999.

Jury composition:
Mme Carole Blanc (LaBRI, Univ. Bordeaux I), MdC
Pr. Marie-Paule Cani (INPG/GRAVIR, Grenoble), reviewer
Pr. Alain Fournier (Univ. British Columbia, Canada), reviewer
Pr. Pascal Guitton (LaBRI, Univ. Bordeaux I)
Pr. Michel Mériaux (IRCOM-SIC, Univ. Poitiers)
Mr Christophe Schlick (LaBRI, Univ. Bordeaux I), MdC HDR, PhD advisor

Resume (english version) :

In image synthesis, the steadily growing complexity of geometrical models often has to be considered in the same time as perfomance constraints, such as in real time applications for example. In spite of the increased power of nowadays computers, the complexity of the manipulated scenes often becomes a sensible problem. In order to overcome this difficulty, it is of convenience to adapt the considered model, so that one could dispose of several representations of the same object, from the coarsest (i.e. computationnaly less demanding) to the finest. Wavelet based multiresolution is often a possible solution to this kind of constraint. Furthermore it provides, in geometric modeling, simple and efficient deformation tools. This thesis deals with multiresolution representation of spline and implicit objects. After a synthetical survey of the wavelet theory, and their use in practice, a new spline model, that we called Hermitian B-splines, or HB-splines for short, is presented, that can be considered both as an interpolatory, or approximation model, depending on the application. Starting from this model, a new approach to spline multiresolution is presented, that we called Hermitian Lifting Scheme, or HLS for short. This approach is simpler to implement than traditionnal ones, and offers additionnal degrees of freedom. Finally, in the implicit working frame, we propose a new multiresolution model, as well as an ad-hoc data structure. Tessellation of such objects, as well as multiresolution edition, is also studied.
Keywords: multiresolution, splines, implicit objects, wavelets