|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use PhysicalHalo | |
---|---|
fr.lifl.jedi.model | This package provides the classes required to design the model of a simulation in JEDI. |
fr.lifl.jedi.model.halo | This package provides the classes required to design the model of a simulation in JEDI. |
Uses of PhysicalHalo in fr.lifl.jedi.model |
---|
Methods in fr.lifl.jedi.model that return PhysicalHalo | |
---|---|
PhysicalHalo |
Agent.getHalo()
Gets the halo of the agent -- i.e. |
Methods in fr.lifl.jedi.model with parameters of type PhysicalHalo | |
---|---|
void |
Environment.getNeighborhoodInHalo(Agent a,
PhysicalHalo halo,
java.util.Set<Agent> neighborhood)
Gets the set of all the agents which surface intersect a particular surface of the environment -- called the halo of the agent. |
void |
Agent.setHalo(PhysicalHalo halo)
Sets the halo of the agent -- i.e. |
Constructors in fr.lifl.jedi.model with parameters of type PhysicalHalo | |
---|---|
Agent(double width,
double height,
PhysicalHalo halo,
InteractionMatrixLine line)
Constructor of the agent, that specifies the width and the height of the surface occupied by the agent. |
|
Agent(PhysicalHalo halo,
InteractionMatrixLine line)
Constructor of the agent, that makes the assumption that an agent is a point. |
Uses of PhysicalHalo in fr.lifl.jedi.model.halo |
---|
Classes in fr.lifl.jedi.model.halo that implement PhysicalHalo | |
---|---|
class |
CircularPhysicalHalo
This class represents the physical halo of an agent (a ground surface in which other agents are perceived), where agents are perceived under a particular distance. |
class |
ConePhysicalHalo
This class represents the physical halo of an agent (a ground surface in which other agents are perceived), where agents are perceived in a cone. |
class |
PhysicalHaloBasedOnArea
This class represents the physical halo of an agent (a ground surface in which other agents are perceived) based on the Area java class. |
Methods in fr.lifl.jedi.model.halo that return PhysicalHalo | |
---|---|
PhysicalHalo |
HaloBuilder.createConeShapedArea(double radius,
double alpha)
This method creates a cone-shaped perception area, at the end of which the agent lies. |
PhysicalHalo |
HaloBuilder.createDiscShapedArea(double radius)
This method creates a disc shaped perception area, where the agent lies at center. |
PhysicalHalo |
HaloBuilder.createRectangleShapedArea(double width,
double height)
This method creates a rectangle shaped perception area, where the agent lies at center. |
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |