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java.lang.Objectfr.lifl.jedi.model.halo.ConePhysicalHalo
public class ConePhysicalHalo
This class represents the physical halo of an agent (a ground surface in which other agents are perceived),
where agents are perceived in a cone.
This class is separated from the PhysicalHaloBasedOnArea
class for efficiency reasons.
JEDI V 2.3 |
Created the 1st July 2009 |
Yoann Kubera |
SMAC Team (Systèmes Multi-Agents et Comportement) |
LIFL (Laboratoire d'Informatique Fondamentale de Lille) |
University of Lille, France |
Constructor Summary | |
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ConePhysicalHalo(double radius,
double alpha)
This method creates a cone-shaped perception area, at the end of which the agent lies. |
Method Summary | |
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void |
notTorusPerception(Environment env,
Agent source,
java.util.Set<Agent> perceivedAgents)
This sub-method is called whenever the perception is made in a not torus environment. |
void |
perceive(Environment env,
Agent source,
java.util.Set<Agent> perceivedAgents)
This method retrieves from the environment all agents that lie in the ground surface represented by this class. |
void |
rotate(double angle)
This method rotates the perceived ground surface according to the direction of the halo's owner. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public ConePhysicalHalo(double radius, double alpha)
radius
- The radius of the cone-shaped area.alpha
- The angle covered by the cone-shaped area.Method Detail |
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public void perceive(Environment env, Agent source, java.util.Set<Agent> perceivedAgents)
PhysicalHalo
perceive
in interface PhysicalHalo
env
- The environment where agents are perceived.source
- The agent that perceives thanks to this halo.perceivedAgents
- The list where perceived agents are added.PhysicalHalo.perceive(fr.lifl.jedi.model.Environment, fr.lifl.jedi.model.Agent, java.util.Set)
public void notTorusPerception(Environment env, Agent source, java.util.Set<Agent> perceivedAgents)
env
- The environment where agents are perceived.source
- The agent that perceives thanks to this halo.perceivedAgents
- The list where perceived agents are added.public void rotate(double angle)
PhysicalHalo
rotate
in interface PhysicalHalo
angle
- The angle from which the owner of the halo turns.PhysicalHalo.rotate(double)
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