I2C

MINT team

Tools and methods for gesture-based interaction

Leader: Florent Berthaut

PRESENTATION MEMBERS THESES PUBLICATIONS

Presentation

The MINT team focuses on gestural interaction, i.e. the use of gesture for human-computer interaction (HCI). The New Oxford American Dictionary defines gesture as a movement of part of the body, especially a hand or the head, to express an idea or meaning. In the particular context of HCI, we are more specifically interested in movements that a computing system can sense and respond to. A gesture can thus be seen as a function of time into a set of sensed dimensions that might include, but is not limited to positional information (the pressure exerted on a contact surface being an example of non-positional dimension).

Simple pointing gestures have long been supported by interactive graphics systems and the advent of robust and affordable sensing technologies has somewhat broadened the use of gestures. Swiping, rotating and pinching gestures are now commonly supported on touch-sensitive devices, for example. Yet the expressive power of the available gestures remains limited. The increasing diversity and complexity of computer-supported activities calls for more powerful gestural interactions. Our goal is to foster the emergence of these new interactions, to further broaden the use of gesture by supporting more complex operations. We are developing the scientific and technical foundations required to facilitate the design, implementation and evaluation of these interactions. Our interests include:

  • Gestures captured using held, worn or touched objects (e.g. a mouse, a glove or a touchscreen) or contactless perceptual technologies (e.g. computer vision);
  • Computational representations of these gestures;
  • Methods for characterizing and recognizing them;
  • Feedback mechanisms, and more particularly haptic ones;
  • Engineering tools to facilitate the implementation of gestural interaction techniques;
  • Evaluation methods to assess their usability.
  • Application domains such as those of virtual reality, creative/leisure activities, art and culture.

Martin Birlouez

Interaction proxémique semi-privée pour la collaboration co-localisée

Raphaël Delecluse

Détection, suivi et apprentissage du comportement multi-piétons – application à l’étude des déplacements

Esther Gruy

Dispositifs et Techniques pour l’Interaction Expressive en Réalité Virtuelle et Augmentée

Braian Igreja De Freitas

Estimation d'État des Réseaux de Petri Temporels avec des Applications à l'Opacité et au Pronostic des Défaults des Systèmes à Événements Discrets

Milad Jamalzadeh

Interaction haptique multimodale en réalité virtuelle

Pierrick Uro

Interaction gestuelle sur contenus complexes : une approche orientée niveau de détail

Les autres équipes du groupe thématique ' I2C '

Algomus BCI Loki NOCE SMAC