The MINT team focuses on gestural interaction, i.e. the use of gesture for human-computer interaction (HCI). The New Oxford American Dictionary defines gesture as a movement of part of the body, especially a hand or the head, to express an idea or meaning. In the particular context of HCI, we are more specifically interested in movements that a computing system can sense and respond to. A gesture can thus be seen as a function of time into a set of sensed dimensions that might include, but is not limited to positional information (the pressure exerted on a contact surface being an example of non-positional dimension).
Simple pointing gestures have long been supported by interactive graphics systems and the advent of robust and affordable sensing technologies has somewhat broadened the use of gestures. Swiping, rotating and pinching gestures are now commonly supported on touch-sensitive devices, for example. Yet the expressive power of the available gestures remains limited. The increasing diversity and complexity of computer-supported activities calls for more powerful gestural interactions. Our goal is to foster the emergence of these new interactions, to further broaden the use of gesture by supporting more complex operations. We are developing the scientific and technical foundations required to facilitate the design, implementation and evaluation of these interactions. Our interests include:
Laurent Grisoni
Estimation d'État des Réseaux de Petri Temporels avec des Applications à l'Opacité et au Pronostic des Défaults des Systèmes à Événements Discrets
Interaction haptique multimodale en réalité virtuelle
Interaction gestuelle sur contenus complexes : une approche orientée niveau de détail
Haptic Feedback Displays with Programmable Friction : Interaction and Texture Perception 05/07/2018
Exploring Interactive Sub-spaces for gestural midair interaction 17/05/2017
Interactions multi-points indirectes sur grands écrans 26/02/2014
Nouvelles interfaces pour la simulation des opérations d'assemblage dans des environnements virtuels 01/02/2013
Un modèle de conception dédié à l'interaction collaborative colocalisée 07/10/2011
Communication around 3D models : face representation and gaze 24/09/2010
Vers la simulation interactive réaliste de corps déformables 26/11/2008
Real-Time acquisition of human gestures for interacting with virtual environments 18/03/2008
Splines Dynamiques Géométriquement Exactes: simulation haute performance et interaction 12/12/2007