I2C

MINT team

Tools and methods for gesture-based interaction

Leader: Laurent Grisoni

PRESENTATION MEMBERS THESES PUBLICATIONS

Presentation

The MINT team focuses on gestural interaction, i.e. the use of gesture for human-computer interaction (HCI). The New Oxford American Dictionary defines gesture as a movement of part of the body, especially a hand or the head, to express an idea or meaning. In the particular context of HCI, we are more specifically interested in movements that a computing system can sense and respond to. A gesture can thus be seen as a function of time into a set of sensed dimensions that might include, but is not limited to positional information (the pressure exerted on a contact surface being an example of non-positional dimension).

Simple pointing gestures have long been supported by interactive graphics systems and the advent of robust and affordable sensing technologies has somewhat broadened the use of gestures. Swiping, rotating and pinching gestures are now commonly supported on touch-sensitive devices, for example. Yet the expressive power of the available gestures remains limited. The increasing diversity and complexity of computer-supported activities calls for more powerful gestural interactions. Our goal is to foster the emergence of these new interactions, to further broaden the use of gesture by supporting more complex operations. We are developing the scientific and technical foundations required to facilitate the design, implementation and evaluation of these interactions. Our interests include:

  • Gestures captured using held, worn or touched objects (e.g. a mouse, a glove or a touchscreen) or contactless perceptual technologies (e.g. computer vision);
  • Computational representations of these gestures;
  • Methods for characterizing and recognizing them;
  • Feedback mechanisms, and more particularly haptic ones;
  • Engineering tools to facilitate the implementation of gestural interaction techniques;
  • Evaluation methods to assess their usability.
  • Application domains such as those of virtual reality, creative/leisure activities, art and culture.

Vivien Bernard

Augmenter les capacités d'interaction homme-machine par le contrôle gestuel modulé par le regard

Victor Delvigne

Utilisation de l'EEG et de l'analyse du regard pour étudier l'effet de l'attention des enfants dans les jeux de réalité virtuelle

Mohamed amine Hadded

Contribution au développement d'un système de monitoring de l'environnement

Vincent Reynaert

Interaction gestuelle en l'air et fatigue

Théo Voillemin

Système d'assistance gestuelle personnalisée en combinant des techniques de la vision par ordinateur et la réalité augmentée

Les autres équipes du groupe thématique ' I2C '

BCI Loki NOCE SMAC